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defineProperty from \"./defineProperty\";\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nexport default function _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}","export var KEY_PREFIX = 'persist:';\nexport var FLUSH = 'persist/FLUSH';\nexport var REHYDRATE = 'persist/REHYDRATE';\nexport var PAUSE = 'persist/PAUSE';\nexport var PERSIST = 'persist/PERSIST';\nexport var PURGE = 'persist/PURGE';\nexport var REGISTER = 'persist/REGISTER';\nexport var DEFAULT_VERSION = -1;","var _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nexport default function autoMergeLevel1(inboundState, originalState, reducedState, _ref) {\n var debug = _ref.debug;\n\n var newState = _extends({}, reducedState); // only rehydrate if inboundState exists and is an object\n\n\n if (inboundState && (typeof inboundState === 'undefined' ? 'undefined' : _typeof(inboundState)) === 'object') {\n Object.keys(inboundState).forEach(function (key) {\n // ignore _persist data\n if (key === '_persist') return; // if reducer modifies substate, skip auto rehydration\n\n if (originalState[key] !== reducedState[key]) {\n if (process.env.NODE_ENV !== 'production' && debug) console.log('redux-persist/stateReconciler: sub state for key `%s` modified, skipping.', key);\n return;\n } // otherwise hard set the new value\n\n\n newState[key] = inboundState[key];\n });\n }\n\n if (process.env.NODE_ENV !== 'production' && debug && inboundState && (typeof inboundState === 'undefined' ? 'undefined' : _typeof(inboundState)) === 'object') console.log('redux-persist/stateReconciler: rehydrated keys \\'' + Object.keys(inboundState).join(', ') + '\\'');\n return newState;\n}\n/*\n autoMergeLevel1: \n - merges 1 level of substate\n - skips substate if already modified\n*/","import { KEY_PREFIX, REHYDRATE } from './constants'; // @TODO remove once flow < 0.63 support is no longer required.\n\nexport default function createPersistoid(config) {\n // defaults\n var blacklist = config.blacklist || null;\n var whitelist = config.whitelist || null;\n var transforms = config.transforms || [];\n var throttle = config.throttle || 0;\n var storageKey = '' + (config.keyPrefix !== undefined ? config.keyPrefix : KEY_PREFIX) + config.key;\n var storage = config.storage;\n var serialize = config.serialize === false ? function (x) {\n return x;\n } : defaultSerialize; // initialize stateful values\n\n var lastState = {};\n var stagedState = {};\n var keysToProcess = [];\n var timeIterator = null;\n var writePromise = null;\n\n var update = function update(state) {\n // add any changed keys to the queue\n Object.keys(state).forEach(function (key) {\n if (!passWhitelistBlacklist(key)) return; // is keyspace ignored? noop\n\n if (lastState[key] === state[key]) return; // value unchanged? noop\n\n if (keysToProcess.indexOf(key) !== -1) return; // is key already queued? noop\n\n keysToProcess.push(key); // add key to queue\n }); //if any key is missing in the new state which was present in the lastState,\n //add it for processing too\n\n Object.keys(lastState).forEach(function (key) {\n if (state[key] === undefined) {\n keysToProcess.push(key);\n }\n }); // start the time iterator if not running (read: throttle)\n\n if (timeIterator === null) {\n timeIterator = setInterval(processNextKey, throttle);\n }\n\n lastState = state;\n };\n\n function processNextKey() {\n if (keysToProcess.length === 0) {\n if (timeIterator) clearInterval(timeIterator);\n timeIterator = null;\n return;\n }\n\n var key = keysToProcess.shift();\n var endState = transforms.reduce(function (subState, transformer) {\n return transformer.in(subState, key, lastState);\n }, lastState[key]);\n\n if (endState !== undefined) {\n try {\n stagedState[key] = serialize(endState);\n } catch (err) {\n console.error('redux-persist/createPersistoid: error serializing state', err);\n }\n } else {\n //if the endState is undefined, no need to persist the existing serialized content\n delete stagedState[key];\n }\n\n if (keysToProcess.length === 0) {\n writeStagedState();\n }\n }\n\n function writeStagedState() {\n // cleanup any removed keys just before write.\n Object.keys(stagedState).forEach(function (key) {\n if (lastState[key] === undefined) {\n delete stagedState[key];\n }\n });\n writePromise = storage.setItem(storageKey, serialize(stagedState)).catch(onWriteFail);\n }\n\n function passWhitelistBlacklist(key) {\n if (whitelist && whitelist.indexOf(key) === -1 && key !== '_persist') return false;\n if (blacklist && blacklist.indexOf(key) !== -1) return false;\n return true;\n }\n\n function onWriteFail(err) {\n // @TODO add fail handlers (typically storage full)\n if (err && process.env.NODE_ENV !== 'production') {\n console.error('Error storing data', err);\n }\n }\n\n var flush = function flush() {\n while (keysToProcess.length !== 0) {\n processNextKey();\n }\n\n return writePromise || Promise.resolve();\n }; // return `persistoid`\n\n\n return {\n update: update,\n flush: flush\n };\n} // @NOTE in the future this may be exposed via config\n\nfunction defaultSerialize(data) {\n return JSON.stringify(data);\n}","import { KEY_PREFIX } from './constants';\nexport default function getStoredState(config) {\n var transforms = config.transforms || [];\n var storageKey = '' + (config.keyPrefix !== undefined ? config.keyPrefix : KEY_PREFIX) + config.key;\n var storage = config.storage;\n var debug = config.debug;\n var deserialize = config.serialize === false ? function (x) {\n return x;\n } : defaultDeserialize;\n return storage.getItem(storageKey).then(function (serialized) {\n if (!serialized) return undefined;else {\n try {\n var state = {};\n var rawState = deserialize(serialized);\n Object.keys(rawState).forEach(function (key) {\n state[key] = transforms.reduceRight(function (subState, transformer) {\n return transformer.out(subState, key, rawState);\n }, deserialize(rawState[key]));\n });\n return state;\n } catch (err) {\n if (process.env.NODE_ENV !== 'production' && debug) console.log('redux-persist/getStoredState: Error restoring data ' + serialized, err);\n throw err;\n }\n }\n });\n}\n\nfunction defaultDeserialize(serial) {\n return JSON.parse(serial);\n}","import { KEY_PREFIX } from './constants';\nexport default function purgeStoredState(config) {\n var storage = config.storage;\n var storageKey = '' + (config.keyPrefix !== undefined ? config.keyPrefix : KEY_PREFIX) + config.key;\n return storage.removeItem(storageKey, warnIfRemoveError);\n}\n\nfunction warnIfRemoveError(err) {\n if (err && process.env.NODE_ENV !== 'production') {\n console.error('redux-persist/purgeStoredState: Error purging data stored state', err);\n }\n}","var _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nfunction _objectWithoutProperties(obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n}\n\nimport { FLUSH, PAUSE, PERSIST, PURGE, REHYDRATE, DEFAULT_VERSION } from './constants';\nimport autoMergeLevel1 from './stateReconciler/autoMergeLevel1';\nimport createPersistoid from './createPersistoid';\nimport defaultGetStoredState from './getStoredState';\nimport purgeStoredState from './purgeStoredState';\nvar DEFAULT_TIMEOUT = 5000;\n/*\n @TODO add validation / handling for:\n - persisting a reducer which has nested _persist\n - handling actions that fire before reydrate is called\n*/\n\nexport default function persistReducer(config, baseReducer) {\n if (process.env.NODE_ENV !== 'production') {\n if (!config) throw new Error('config is required for persistReducer');\n if (!config.key) throw new Error('key is required in persistor config');\n if (!config.storage) throw new Error(\"redux-persist: config.storage is required. Try using one of the provided storage engines `import storage from 'redux-persist/lib/storage'`\");\n }\n\n var version = config.version !== undefined ? config.version : DEFAULT_VERSION;\n var debug = config.debug || false;\n var stateReconciler = config.stateReconciler === undefined ? autoMergeLevel1 : config.stateReconciler;\n var getStoredState = config.getStoredState || defaultGetStoredState;\n var timeout = config.timeout !== undefined ? config.timeout : DEFAULT_TIMEOUT;\n var _persistoid = null;\n var _purge = false;\n var _paused = true;\n\n var conditionalUpdate = function conditionalUpdate(state) {\n // update the persistoid only if we are rehydrated and not paused\n state._persist.rehydrated && _persistoid && !_paused && _persistoid.update(state);\n return state;\n };\n\n return function (state, action) {\n var _ref = state || {},\n _persist = _ref._persist,\n rest = _objectWithoutProperties(_ref, ['_persist']);\n\n var restState = rest;\n\n if (action.type === PERSIST) {\n var _sealed = false;\n\n var _rehydrate = function _rehydrate(payload, err) {\n // dev warning if we are already sealed\n if (process.env.NODE_ENV !== 'production' && _sealed) console.error('redux-persist: rehydrate for \"' + config.key + '\" called after timeout.', payload, err); // only rehydrate if we are not already sealed\n\n if (!_sealed) {\n action.rehydrate(config.key, payload, err);\n _sealed = true;\n }\n };\n\n timeout && setTimeout(function () {\n !_sealed && _rehydrate(undefined, new Error('redux-persist: persist timed out for persist key \"' + config.key + '\"'));\n }, timeout); // @NOTE PERSIST resumes if paused.\n\n _paused = false; // @NOTE only ever create persistoid once, ensure we call it at least once, even if _persist has already been set\n\n if (!_persistoid) _persistoid = createPersistoid(config); // @NOTE PERSIST can be called multiple times, noop after the first\n\n if (_persist) return state;\n if (typeof action.rehydrate !== 'function' || typeof action.register !== 'function') throw new Error('redux-persist: either rehydrate or register is not a function on the PERSIST action. This can happen if the action is being replayed. This is an unexplored use case, please open an issue and we will figure out a resolution.');\n action.register(config.key);\n getStoredState(config).then(function (restoredState) {\n var migrate = config.migrate || function (s, v) {\n return Promise.resolve(s);\n };\n\n migrate(restoredState, version).then(function (migratedState) {\n _rehydrate(migratedState);\n }, function (migrateErr) {\n if (process.env.NODE_ENV !== 'production' && migrateErr) console.error('redux-persist: migration error', migrateErr);\n\n _rehydrate(undefined, migrateErr);\n });\n }, function (err) {\n _rehydrate(undefined, err);\n });\n return _extends({}, baseReducer(restState, action), {\n _persist: {\n version: version,\n rehydrated: false\n }\n });\n } else if (action.type === PURGE) {\n _purge = true;\n action.result(purgeStoredState(config));\n return _extends({}, baseReducer(restState, action), {\n _persist: _persist\n });\n } else if (action.type === FLUSH) {\n action.result(_persistoid && _persistoid.flush());\n return _extends({}, baseReducer(restState, action), {\n _persist: _persist\n });\n } else if (action.type === PAUSE) {\n _paused = true;\n } else if (action.type === REHYDRATE) {\n // noop on restState if purging\n if (_purge) return _extends({}, restState, {\n _persist: _extends({}, _persist, {\n rehydrated: true\n }) // @NOTE if key does not match, will continue to default else below\n\n });\n\n if (action.key === config.key) {\n var reducedState = baseReducer(restState, action);\n var inboundState = action.payload; // only reconcile state if stateReconciler and inboundState are both defined\n\n var reconciledRest = stateReconciler !== false && inboundState !== undefined ? stateReconciler(inboundState, state, reducedState, config) : reducedState;\n\n var _newState = _extends({}, reconciledRest, {\n _persist: _extends({}, _persist, {\n rehydrated: true\n })\n });\n\n return conditionalUpdate(_newState);\n }\n } // if we have not already handled PERSIST, straight passthrough\n\n\n if (!_persist) return baseReducer(state, action); // run base reducer:\n // is state modified ? return original : return updated\n\n var newState = baseReducer(restState, action);\n if (newState === restState) return state;else {\n newState._persist = _persist;\n return conditionalUpdate(newState);\n }\n };\n}","var _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nexport default function autoMergeLevel2(inboundState, originalState, reducedState, _ref) {\n var debug = _ref.debug;\n\n var newState = _extends({}, reducedState); // only rehydrate if inboundState exists and is an object\n\n\n if (inboundState && (typeof inboundState === 'undefined' ? 'undefined' : _typeof(inboundState)) === 'object') {\n Object.keys(inboundState).forEach(function (key) {\n // ignore _persist data\n if (key === '_persist') return; // if reducer modifies substate, skip auto rehydration\n\n if (originalState[key] !== reducedState[key]) {\n if (process.env.NODE_ENV !== 'production' && debug) console.log('redux-persist/stateReconciler: sub state for key `%s` modified, skipping.', key);\n return;\n }\n\n if (isPlainEnoughObject(reducedState[key])) {\n // if object is plain enough shallow merge the new values (hence \"Level2\")\n newState[key] = _extends({}, newState[key], inboundState[key]);\n return;\n } // otherwise hard set\n\n\n newState[key] = inboundState[key];\n });\n }\n\n if (process.env.NODE_ENV !== 'production' && debug && inboundState && (typeof inboundState === 'undefined' ? 'undefined' : _typeof(inboundState)) === 'object') console.log('redux-persist/stateReconciler: rehydrated keys \\'' + Object.keys(inboundState).join(', ') + '\\'');\n return newState;\n}\n/*\n autoMergeLevel2: \n - merges 2 level of substate\n - skips substate if already modified\n - this is essentially redux-perist v4 behavior\n*/\n\nfunction isPlainEnoughObject(o) {\n return o !== null && !Array.isArray(o) && (typeof o === 'undefined' ? 'undefined' : _typeof(o)) === 'object';\n}","var _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nfunction _toConsumableArray(arr) {\n if (Array.isArray(arr)) {\n for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) {\n arr2[i] = arr[i];\n }\n\n return arr2;\n } else {\n return Array.from(arr);\n }\n}\n\nimport { createStore } from 'redux';\nimport persistReducer from './persistReducer';\nimport { FLUSH, PAUSE, PERSIST, PURGE, REGISTER, REHYDRATE } from './constants';\nvar initialState = {\n registry: [],\n bootstrapped: false\n};\n\nvar persistorReducer = function persistorReducer() {\n var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : initialState;\n var action = arguments[1];\n\n switch (action.type) {\n case REGISTER:\n return _extends({}, state, {\n registry: [].concat(_toConsumableArray(state.registry), [action.key])\n });\n\n case REHYDRATE:\n var firstIndex = state.registry.indexOf(action.key);\n var registry = [].concat(_toConsumableArray(state.registry));\n registry.splice(firstIndex, 1);\n return _extends({}, state, {\n registry: registry,\n bootstrapped: registry.length === 0\n });\n\n default:\n return state;\n }\n};\n\nexport default function persistStore(store, options, cb) {\n // help catch incorrect usage of passing PersistConfig in as PersistorOptions\n if (process.env.NODE_ENV !== 'production') {\n var optionsToTest = options || {};\n var bannedKeys = ['blacklist', 'whitelist', 'transforms', 'storage', 'keyPrefix', 'migrate'];\n bannedKeys.forEach(function (k) {\n if (!!optionsToTest[k]) console.error('redux-persist: invalid option passed to persistStore: \"' + k + '\". You may be incorrectly passing persistConfig into persistStore, whereas it should be passed into persistReducer.');\n });\n }\n\n var boostrappedCb = cb || false;\n\n var _pStore = createStore(persistorReducer, initialState, options ? options.enhancer : undefined);\n\n var register = function register(key) {\n _pStore.dispatch({\n type: REGISTER,\n key: key\n });\n };\n\n var rehydrate = function rehydrate(key, payload, err) {\n var rehydrateAction = {\n type: REHYDRATE,\n payload: payload,\n err: err,\n key: key // dispatch to `store` to rehydrate and `persistor` to track result\n\n };\n store.dispatch(rehydrateAction);\n\n _pStore.dispatch(rehydrateAction);\n\n if (boostrappedCb && persistor.getState().bootstrapped) {\n boostrappedCb();\n boostrappedCb = false;\n }\n };\n\n var persistor = _extends({}, _pStore, {\n purge: function purge() {\n var results = [];\n store.dispatch({\n type: PURGE,\n result: function result(purgeResult) {\n results.push(purgeResult);\n }\n });\n return Promise.all(results);\n },\n flush: function flush() {\n var results = [];\n store.dispatch({\n type: FLUSH,\n result: function result(flushResult) {\n results.push(flushResult);\n }\n });\n return Promise.all(results);\n },\n pause: function pause() {\n store.dispatch({\n type: PAUSE\n });\n },\n persist: function persist() {\n store.dispatch({\n type: PERSIST,\n register: register,\n rehydrate: rehydrate\n });\n }\n });\n\n persistor.persist();\n return persistor;\n}","import $$observable from 'symbol-observable';\n/**\n * These are private action types reserved by Redux.\n * For any unknown actions, you must return the current state.\n * If the current state is undefined, you must return the initial state.\n * Do not reference these action types directly in your code.\n */\n\nvar randomString = function randomString() {\n return Math.random().toString(36).substring(7).split('').join('.');\n};\n\nvar ActionTypes = {\n INIT: \"@@redux/INIT\" + randomString(),\n REPLACE: \"@@redux/REPLACE\" + randomString(),\n PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {\n return \"@@redux/PROBE_UNKNOWN_ACTION\" + randomString();\n }\n};\n/**\n * @param {any} obj The object to inspect.\n * @returns {boolean} True if the argument appears to be a plain object.\n */\n\nfunction isPlainObject(obj) {\n if (typeof obj !== 'object' || obj === null) return false;\n var proto = obj;\n\n while (Object.getPrototypeOf(proto) !== null) {\n proto = Object.getPrototypeOf(proto);\n }\n\n return Object.getPrototypeOf(obj) === proto;\n}\n/**\n * Creates a Redux store that holds the state tree.\n * The only way to change the data in the store is to call `dispatch()` on it.\n *\n * There should only be a single store in your app. To specify how different\n * parts of the state tree respond to actions, you may combine several reducers\n * into a single reducer function by using `combineReducers`.\n *\n * @param {Function} reducer A function that returns the next state tree, given\n * the current state tree and the action to handle.\n *\n * @param {any} [preloadedState] The initial state. You may optionally specify it\n * to hydrate the state from the server in universal apps, or to restore a\n * previously serialized user session.\n * If you use `combineReducers` to produce the root reducer function, this must be\n * an object with the same shape as `combineReducers` keys.\n *\n * @param {Function} [enhancer] The store enhancer. You may optionally specify it\n * to enhance the store with third-party capabilities such as middleware,\n * time travel, persistence, etc. The only store enhancer that ships with Redux\n * is `applyMiddleware()`.\n *\n * @returns {Store} A Redux store that lets you read the state, dispatch actions\n * and subscribe to changes.\n */\n\n\nfunction createStore(reducer, preloadedState, enhancer) {\n var _ref2;\n\n if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {\n throw new Error('It looks like you are passing several store enhancers to ' + 'createStore(). This is not supported. Instead, compose them ' + 'together to a single function.');\n }\n\n if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {\n enhancer = preloadedState;\n preloadedState = undefined;\n }\n\n if (typeof enhancer !== 'undefined') {\n if (typeof enhancer !== 'function') {\n throw new Error('Expected the enhancer to be a function.');\n }\n\n return enhancer(createStore)(reducer, preloadedState);\n }\n\n if (typeof reducer !== 'function') {\n throw new Error('Expected the reducer to be a function.');\n }\n\n var currentReducer = reducer;\n var currentState = preloadedState;\n var currentListeners = [];\n var nextListeners = currentListeners;\n var isDispatching = false;\n /**\n * This makes a shallow copy of currentListeners so we can use\n * nextListeners as a temporary list while dispatching.\n *\n * This prevents any bugs around consumers calling\n * subscribe/unsubscribe in the middle of a dispatch.\n */\n\n function ensureCanMutateNextListeners() {\n if (nextListeners === currentListeners) {\n nextListeners = currentListeners.slice();\n }\n }\n /**\n * Reads the state tree managed by the store.\n *\n * @returns {any} The current state tree of your application.\n */\n\n\n function getState() {\n if (isDispatching) {\n throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');\n }\n\n return currentState;\n }\n /**\n * Adds a change listener. It will be called any time an action is dispatched,\n * and some part of the state tree may potentially have changed. You may then\n * call `getState()` to read the current state tree inside the callback.\n *\n * You may call `dispatch()` from a change listener, with the following\n * caveats:\n *\n * 1. The subscriptions are snapshotted just before every `dispatch()` call.\n * If you subscribe or unsubscribe while the listeners are being invoked, this\n * will not have any effect on the `dispatch()` that is currently in progress.\n * However, the next `dispatch()` call, whether nested or not, will use a more\n * recent snapshot of the subscription list.\n *\n * 2. The listener should not expect to see all state changes, as the state\n * might have been updated multiple times during a nested `dispatch()` before\n * the listener is called. It is, however, guaranteed that all subscribers\n * registered before the `dispatch()` started will be called with the latest\n * state by the time it exits.\n *\n * @param {Function} listener A callback to be invoked on every dispatch.\n * @returns {Function} A function to remove this change listener.\n */\n\n\n function subscribe(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Expected the listener to be a function.');\n }\n\n if (isDispatching) {\n throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');\n }\n\n var isSubscribed = true;\n ensureCanMutateNextListeners();\n nextListeners.push(listener);\n return function unsubscribe() {\n if (!isSubscribed) {\n return;\n }\n\n if (isDispatching) {\n throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');\n }\n\n isSubscribed = false;\n ensureCanMutateNextListeners();\n var index = nextListeners.indexOf(listener);\n nextListeners.splice(index, 1);\n currentListeners = null;\n };\n }\n /**\n * Dispatches an action. It is the only way to trigger a state change.\n *\n * The `reducer` function, used to create the store, will be called with the\n * current state tree and the given `action`. Its return value will\n * be considered the **next** state of the tree, and the change listeners\n * will be notified.\n *\n * The base implementation only supports plain object actions. If you want to\n * dispatch a Promise, an Observable, a thunk, or something else, you need to\n * wrap your store creating function into the corresponding middleware. For\n * example, see the documentation for the `redux-thunk` package. Even the\n * middleware will eventually dispatch plain object actions using this method.\n *\n * @param {Object} action A plain object representing “what changed”. It is\n * a good idea to keep actions serializable so you can record and replay user\n * sessions, or use the time travelling `redux-devtools`. An action must have\n * a `type` property which may not be `undefined`. It is a good idea to use\n * string constants for action types.\n *\n * @returns {Object} For convenience, the same action object you dispatched.\n *\n * Note that, if you use a custom middleware, it may wrap `dispatch()` to\n * return something else (for example, a Promise you can await).\n */\n\n\n function dispatch(action) {\n if (!isPlainObject(action)) {\n throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');\n }\n\n if (typeof action.type === 'undefined') {\n throw new Error('Actions may not have an undefined \"type\" property. ' + 'Have you misspelled a constant?');\n }\n\n if (isDispatching) {\n throw new Error('Reducers may not dispatch actions.');\n }\n\n try {\n isDispatching = true;\n currentState = currentReducer(currentState, action);\n } finally {\n isDispatching = false;\n }\n\n var listeners = currentListeners = nextListeners;\n\n for (var i = 0; i < listeners.length; i++) {\n var listener = listeners[i];\n listener();\n }\n\n return action;\n }\n /**\n * Replaces the reducer currently used by the store to calculate the state.\n *\n * You might need this if your app implements code splitting and you want to\n * load some of the reducers dynamically. You might also need this if you\n * implement a hot reloading mechanism for Redux.\n *\n * @param {Function} nextReducer The reducer for the store to use instead.\n * @returns {void}\n */\n\n\n function replaceReducer(nextReducer) {\n if (typeof nextReducer !== 'function') {\n throw new Error('Expected the nextReducer to be a function.');\n }\n\n currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.\n // Any reducers that existed in both the new and old rootReducer\n // will receive the previous state. This effectively populates\n // the new state tree with any relevant data from the old one.\n\n dispatch({\n type: ActionTypes.REPLACE\n });\n }\n /**\n * Interoperability point for observable/reactive libraries.\n * @returns {observable} A minimal observable of state changes.\n * For more information, see the observable proposal:\n * https://github.com/tc39/proposal-observable\n */\n\n\n function observable() {\n var _ref;\n\n var outerSubscribe = subscribe;\n return _ref = {\n /**\n * The minimal observable subscription method.\n * @param {Object} observer Any object that can be used as an observer.\n * The observer object should have a `next` method.\n * @returns {subscription} An object with an `unsubscribe` method that can\n * be used to unsubscribe the observable from the store, and prevent further\n * emission of values from the observable.\n */\n subscribe: function subscribe(observer) {\n if (typeof observer !== 'object' || observer === null) {\n throw new TypeError('Expected the observer to be an object.');\n }\n\n function observeState() {\n if (observer.next) {\n observer.next(getState());\n }\n }\n\n observeState();\n var unsubscribe = outerSubscribe(observeState);\n return {\n unsubscribe: unsubscribe\n };\n }\n }, _ref[$$observable] = function () {\n return this;\n }, _ref;\n } // When a store is created, an \"INIT\" action is dispatched so that every\n // reducer returns their initial state. This effectively populates\n // the initial state tree.\n\n\n dispatch({\n type: ActionTypes.INIT\n });\n return _ref2 = {\n dispatch: dispatch,\n subscribe: subscribe,\n getState: getState,\n replaceReducer: replaceReducer\n }, _ref2[$$observable] = observable, _ref2;\n}\n/**\n * Prints a warning in the console if it exists.\n *\n * @param {String} message The warning message.\n * @returns {void}\n */\n\n\nfunction warning(message) {\n /* eslint-disable no-console */\n if (typeof console !== 'undefined' && typeof console.error === 'function') {\n console.error(message);\n }\n /* eslint-enable no-console */\n\n\n try {\n // This error was thrown as a convenience so that if you enable\n // \"break on all exceptions\" in your console,\n // it would pause the execution at this line.\n throw new Error(message);\n } catch (e) {} // eslint-disable-line no-empty\n\n}\n\nfunction getUndefinedStateErrorMessage(key, action) {\n var actionType = action && action.type;\n var actionDescription = actionType && \"action \\\"\" + String(actionType) + \"\\\"\" || 'an action';\n return \"Given \" + actionDescription + \", reducer \\\"\" + key + \"\\\" returned undefined. \" + \"To ignore an action, you must explicitly return the previous state. \" + \"If you want this reducer to hold no value, you can return null instead of undefined.\";\n}\n\nfunction getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {\n var reducerKeys = Object.keys(reducers);\n var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';\n\n if (reducerKeys.length === 0) {\n return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';\n }\n\n if (!isPlainObject(inputState)) {\n return \"The \" + argumentName + \" has unexpected type of \\\"\" + {}.toString.call(inputState).match(/\\s([a-z|A-Z]+)/)[1] + \"\\\". Expected argument to be an object with the following \" + (\"keys: \\\"\" + reducerKeys.join('\", \"') + \"\\\"\");\n }\n\n var unexpectedKeys = Object.keys(inputState).filter(function (key) {\n return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];\n });\n unexpectedKeys.forEach(function (key) {\n unexpectedKeyCache[key] = true;\n });\n if (action && action.type === ActionTypes.REPLACE) return;\n\n if (unexpectedKeys.length > 0) {\n return \"Unexpected \" + (unexpectedKeys.length > 1 ? 'keys' : 'key') + \" \" + (\"\\\"\" + unexpectedKeys.join('\", \"') + \"\\\" found in \" + argumentName + \". \") + \"Expected to find one of the known reducer keys instead: \" + (\"\\\"\" + reducerKeys.join('\", \"') + \"\\\". Unexpected keys will be ignored.\");\n }\n}\n\nfunction assertReducerShape(reducers) {\n Object.keys(reducers).forEach(function (key) {\n var reducer = reducers[key];\n var initialState = reducer(undefined, {\n type: ActionTypes.INIT\n });\n\n if (typeof initialState === 'undefined') {\n throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined during initialization. \" + \"If the state passed to the reducer is undefined, you must \" + \"explicitly return the initial state. The initial state may \" + \"not be undefined. If you don't want to set a value for this reducer, \" + \"you can use null instead of undefined.\");\n }\n\n if (typeof reducer(undefined, {\n type: ActionTypes.PROBE_UNKNOWN_ACTION()\n }) === 'undefined') {\n throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined when probed with a random type. \" + (\"Don't try to handle \" + ActionTypes.INIT + \" or other actions in \\\"redux/*\\\" \") + \"namespace. They are considered private. Instead, you must return the \" + \"current state for any unknown actions, unless it is undefined, \" + \"in which case you must return the initial state, regardless of the \" + \"action type. The initial state may not be undefined, but can be null.\");\n }\n });\n}\n/**\n * Turns an object whose values are different reducer functions, into a single\n * reducer function. It will call every child reducer, and gather their results\n * into a single state object, whose keys correspond to the keys of the passed\n * reducer functions.\n *\n * @param {Object} reducers An object whose values correspond to different\n * reducer functions that need to be combined into one. One handy way to obtain\n * it is to use ES6 `import * as reducers` syntax. The reducers may never return\n * undefined for any action. Instead, they should return their initial state\n * if the state passed to them was undefined, and the current state for any\n * unrecognized action.\n *\n * @returns {Function} A reducer function that invokes every reducer inside the\n * passed object, and builds a state object with the same shape.\n */\n\n\nfunction combineReducers(reducers) {\n var reducerKeys = Object.keys(reducers);\n var finalReducers = {};\n\n for (var i = 0; i < reducerKeys.length; i++) {\n var key = reducerKeys[i];\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof reducers[key] === 'undefined') {\n warning(\"No reducer provided for key \\\"\" + key + \"\\\"\");\n }\n }\n\n if (typeof reducers[key] === 'function') {\n finalReducers[key] = reducers[key];\n }\n }\n\n var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same\n // keys multiple times.\n\n var unexpectedKeyCache;\n\n if (process.env.NODE_ENV !== 'production') {\n unexpectedKeyCache = {};\n }\n\n var shapeAssertionError;\n\n try {\n assertReducerShape(finalReducers);\n } catch (e) {\n shapeAssertionError = e;\n }\n\n return function combination(state, action) {\n if (state === void 0) {\n state = {};\n }\n\n if (shapeAssertionError) {\n throw shapeAssertionError;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);\n\n if (warningMessage) {\n warning(warningMessage);\n }\n }\n\n var hasChanged = false;\n var nextState = {};\n\n for (var _i = 0; _i < finalReducerKeys.length; _i++) {\n var _key = finalReducerKeys[_i];\n var reducer = finalReducers[_key];\n var previousStateForKey = state[_key];\n var nextStateForKey = reducer(previousStateForKey, action);\n\n if (typeof nextStateForKey === 'undefined') {\n var errorMessage = getUndefinedStateErrorMessage(_key, action);\n throw new Error(errorMessage);\n }\n\n nextState[_key] = nextStateForKey;\n hasChanged = hasChanged || nextStateForKey !== previousStateForKey;\n }\n\n hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;\n return hasChanged ? nextState : state;\n };\n}\n\nfunction bindActionCreator(actionCreator, dispatch) {\n return function () {\n return dispatch(actionCreator.apply(this, arguments));\n };\n}\n/**\n * Turns an object whose values are action creators, into an object with the\n * same keys, but with every function wrapped into a `dispatch` call so they\n * may be invoked directly. This is just a convenience method, as you can call\n * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.\n *\n * For convenience, you can also pass an action creator as the first argument,\n * and get a dispatch wrapped function in return.\n *\n * @param {Function|Object} actionCreators An object whose values are action\n * creator functions. One handy way to obtain it is to use ES6 `import * as`\n * syntax. You may also pass a single function.\n *\n * @param {Function} dispatch The `dispatch` function available on your Redux\n * store.\n *\n * @returns {Function|Object} The object mimicking the original object, but with\n * every action creator wrapped into the `dispatch` call. If you passed a\n * function as `actionCreators`, the return value will also be a single\n * function.\n */\n\n\nfunction bindActionCreators(actionCreators, dispatch) {\n if (typeof actionCreators === 'function') {\n return bindActionCreator(actionCreators, dispatch);\n }\n\n if (typeof actionCreators !== 'object' || actionCreators === null) {\n throw new Error(\"bindActionCreators expected an object or a function, instead received \" + (actionCreators === null ? 'null' : typeof actionCreators) + \". \" + \"Did you write \\\"import ActionCreators from\\\" instead of \\\"import * as ActionCreators from\\\"?\");\n }\n\n var boundActionCreators = {};\n\n for (var key in actionCreators) {\n var actionCreator = actionCreators[key];\n\n if (typeof actionCreator === 'function') {\n boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);\n }\n }\n\n return boundActionCreators;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n keys.push.apply(keys, Object.getOwnPropertySymbols(object));\n }\n\n if (enumerableOnly) keys = keys.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(source, true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(source).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n/**\n * Composes single-argument functions from right to left. The rightmost\n * function can take multiple arguments as it provides the signature for\n * the resulting composite function.\n *\n * @param {...Function} funcs The functions to compose.\n * @returns {Function} A function obtained by composing the argument functions\n * from right to left. For example, compose(f, g, h) is identical to doing\n * (...args) => f(g(h(...args))).\n */\n\n\nfunction compose() {\n for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {\n funcs[_key] = arguments[_key];\n }\n\n if (funcs.length === 0) {\n return function (arg) {\n return arg;\n };\n }\n\n if (funcs.length === 1) {\n return funcs[0];\n }\n\n return funcs.reduce(function (a, b) {\n return function () {\n return a(b.apply(void 0, arguments));\n };\n });\n}\n/**\n * Creates a store enhancer that applies middleware to the dispatch method\n * of the Redux store. This is handy for a variety of tasks, such as expressing\n * asynchronous actions in a concise manner, or logging every action payload.\n *\n * See `redux-thunk` package as an example of the Redux middleware.\n *\n * Because middleware is potentially asynchronous, this should be the first\n * store enhancer in the composition chain.\n *\n * Note that each middleware will be given the `dispatch` and `getState` functions\n * as named arguments.\n *\n * @param {...Function} middlewares The middleware chain to be applied.\n * @returns {Function} A store enhancer applying the middleware.\n */\n\n\nfunction applyMiddleware() {\n for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {\n middlewares[_key] = arguments[_key];\n }\n\n return function (createStore) {\n return function () {\n var store = createStore.apply(void 0, arguments);\n\n var _dispatch = function dispatch() {\n throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');\n };\n\n var middlewareAPI = {\n getState: store.getState,\n dispatch: function dispatch() {\n return _dispatch.apply(void 0, arguments);\n }\n };\n var chain = middlewares.map(function (middleware) {\n return middleware(middlewareAPI);\n });\n _dispatch = compose.apply(void 0, chain)(store.dispatch);\n return _objectSpread2({}, store, {\n dispatch: _dispatch\n });\n };\n };\n}\n/*\n * This is a dummy function to check if the function name has been altered by minification.\n * If the function has been minified and NODE_ENV !== 'production', warn the user.\n */\n\n\nfunction isCrushed() {}\n\nif (process.env.NODE_ENV !== 'production' && typeof isCrushed.name === 'string' && isCrushed.name !== 'isCrushed') {\n warning('You are currently using minified code outside of NODE_ENV === \"production\". ' + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or setting mode to production in webpack (https://webpack.js.org/concepts/mode/) ' + 'to ensure you have the correct code for your production build.');\n}\n\nexport { ActionTypes as __DO_NOT_USE__ActionTypes, applyMiddleware, bindActionCreators, combineReducers, compose, createStore };","/* global window */\nimport ponyfill from './ponyfill.js';\nvar root;\n\nif (typeof self !== 'undefined') {\n root = self;\n} else if (typeof window !== 'undefined') {\n root = window;\n} else if (typeof global !== 'undefined') {\n root = global;\n} else if (typeof module !== 'undefined') {\n root = module;\n} else {\n root = Function('return this')();\n}\n\nvar result = ponyfill(root);\nexport default result;","module.exports = function (originalModule) {\n if (!originalModule.webpackPolyfill) {\n var module = Object.create(originalModule); // module.parent = undefined by default\n\n if (!module.children) module.children = [];\n Object.defineProperty(module, \"loaded\", {\n enumerable: true,\n get: function get() {\n return module.l;\n }\n });\n Object.defineProperty(module, \"id\", {\n enumerable: true,\n get: function get() {\n return module.i;\n }\n });\n Object.defineProperty(module, \"exports\", {\n enumerable: true\n });\n module.webpackPolyfill = 1;\n }\n\n return module;\n};","export default function symbolObservablePonyfill(root) {\n var result;\n var Symbol = root.Symbol;\n\n if (typeof Symbol === 'function') {\n if (Symbol.observable) {\n result = Symbol.observable;\n } else {\n result = Symbol('observable');\n Symbol.observable = result;\n }\n } else {\n result = '@@observable';\n }\n\n return result;\n}\n;"],"sourceRoot":""}