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`TypedArray.prototype.subarray` function.\n *\n * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n * incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\n\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined ? global.TYPED_ARRAY_SUPPORT : typedArraySupport();\n/*\n * Export kMaxLength after typed array support is determined.\n */\n\nexports.kMaxLength = kMaxLength();\n\nfunction typedArraySupport() {\n try {\n var arr = new Uint8Array(1);\n arr.__proto__ = {\n __proto__: Uint8Array.prototype,\n foo: function foo() {\n return 42;\n }\n };\n return arr.foo() === 42 && // typed array instances can be augmented\n typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n arr.subarray(1, 1).byteLength === 0; // ie10 has broken `subarray`\n } catch (e) {\n return false;\n }\n}\n\nfunction kMaxLength() {\n return Buffer.TYPED_ARRAY_SUPPORT ? 0x7fffffff : 0x3fffffff;\n}\n\nfunction createBuffer(that, length) {\n if (kMaxLength() < length) {\n throw new RangeError('Invalid typed array length');\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = new Uint8Array(length);\n that.__proto__ = Buffer.prototype;\n } else {\n // Fallback: Return an object instance of the Buffer class\n if (that === null) {\n that = new Buffer(length);\n }\n\n that.length = length;\n }\n\n return that;\n}\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\n\nfunction Buffer(arg, encodingOrOffset, length) {\n if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n return new Buffer(arg, encodingOrOffset, length);\n } // Common case.\n\n\n if (typeof arg === 'number') {\n if (typeof encodingOrOffset === 'string') {\n throw new Error('If encoding is specified then the first argument must be a string');\n }\n\n return allocUnsafe(this, arg);\n }\n\n return from(this, arg, encodingOrOffset, length);\n}\n\nBuffer.poolSize = 8192; // not used by this implementation\n// TODO: Legacy, not needed anymore. Remove in next major version.\n\nBuffer._augment = function (arr) {\n arr.__proto__ = Buffer.prototype;\n return arr;\n};\n\nfunction from(that, value, encodingOrOffset, length) {\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number');\n }\n\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n return fromArrayBuffer(that, value, encodingOrOffset, length);\n }\n\n if (typeof value === 'string') {\n return fromString(that, value, encodingOrOffset);\n }\n\n return fromObject(that, value);\n}\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\n\n\nBuffer.from = function (value, encodingOrOffset, length) {\n return from(null, value, encodingOrOffset, length);\n};\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n Buffer.prototype.__proto__ = Uint8Array.prototype;\n Buffer.__proto__ = Uint8Array;\n\n if (typeof Symbol !== 'undefined' && Symbol.species && Buffer[Symbol.species] === Buffer) {\n // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n Object.defineProperty(Buffer, Symbol.species, {\n value: null,\n configurable: true\n });\n }\n}\n\nfunction assertSize(size) {\n if (typeof size !== 'number') {\n throw new TypeError('\"size\" argument must be a number');\n } else if (size < 0) {\n throw new RangeError('\"size\" argument must not be negative');\n }\n}\n\nfunction alloc(that, size, fill, encoding) {\n assertSize(size);\n\n if (size <= 0) {\n return createBuffer(that, size);\n }\n\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpretted as a start offset.\n return typeof encoding === 'string' ? createBuffer(that, size).fill(fill, encoding) : createBuffer(that, size).fill(fill);\n }\n\n return createBuffer(that, size);\n}\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\n\n\nBuffer.alloc = function (size, fill, encoding) {\n return alloc(null, size, fill, encoding);\n};\n\nfunction allocUnsafe(that, size) {\n assertSize(size);\n that = createBuffer(that, size < 0 ? 0 : checked(size) | 0);\n\n if (!Buffer.TYPED_ARRAY_SUPPORT) {\n for (var i = 0; i < size; ++i) {\n that[i] = 0;\n }\n }\n\n return that;\n}\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\n\n\nBuffer.allocUnsafe = function (size) {\n return allocUnsafe(null, size);\n};\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\n\n\nBuffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(null, size);\n};\n\nfunction fromString(that, string, encoding) {\n if (typeof encoding !== 'string' || encoding === '') {\n encoding = 'utf8';\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError('\"encoding\" must be a valid string encoding');\n }\n\n var length = byteLength(string, encoding) | 0;\n that = createBuffer(that, length);\n var actual = that.write(string, encoding);\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n that = that.slice(0, actual);\n }\n\n return that;\n}\n\nfunction fromArrayLike(that, array) {\n var length = array.length < 0 ? 0 : checked(array.length) | 0;\n that = createBuffer(that, length);\n\n for (var i = 0; i < length; i += 1) {\n that[i] = array[i] & 255;\n }\n\n return that;\n}\n\nfunction fromArrayBuffer(that, array, byteOffset, length) {\n array.byteLength; // this throws if `array` is not a valid ArrayBuffer\n\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError('\\'offset\\' is out of bounds');\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError('\\'length\\' is out of bounds');\n }\n\n if (byteOffset === undefined && length === undefined) {\n array = new Uint8Array(array);\n } else if (length === undefined) {\n array = new Uint8Array(array, byteOffset);\n } else {\n array = new Uint8Array(array, byteOffset, length);\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = array;\n that.__proto__ = Buffer.prototype;\n } else {\n // Fallback: Return an object instance of the Buffer class\n that = fromArrayLike(that, array);\n }\n\n return that;\n}\n\nfunction fromObject(that, obj) {\n if (Buffer.isBuffer(obj)) {\n var len = checked(obj.length) | 0;\n that = createBuffer(that, len);\n\n if (that.length === 0) {\n return that;\n }\n\n obj.copy(that, 0, 0, len);\n return that;\n }\n\n if (obj) {\n if (typeof ArrayBuffer !== 'undefined' && obj.buffer instanceof ArrayBuffer || 'length' in obj) {\n if (typeof obj.length !== 'number' || isnan(obj.length)) {\n return createBuffer(that, 0);\n }\n\n return fromArrayLike(that, obj);\n }\n\n if (obj.type === 'Buffer' && isArray(obj.data)) {\n return fromArrayLike(that, obj.data);\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.');\n}\n\nfunction checked(length) {\n // Note: cannot use `length < kMaxLength()` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= kMaxLength()) {\n throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength().toString(16) + ' bytes');\n }\n\n return length | 0;\n}\n\nfunction SlowBuffer(length) {\n if (+length != length) {\n // eslint-disable-line eqeqeq\n length = 0;\n }\n\n return Buffer.alloc(+length);\n}\n\nBuffer.isBuffer = function isBuffer(b) {\n return !!(b != null && b._isBuffer);\n};\n\nBuffer.compare = function compare(a, b) {\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError('Arguments must be Buffers');\n }\n\n if (a === b) return 0;\n var x = a.length;\n var y = b.length;\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i];\n y = b[i];\n break;\n }\n }\n\n if (x < y) return -1;\n if (y < x) return 1;\n return 0;\n};\n\nBuffer.isEncoding = function isEncoding(encoding) {\n switch (String(encoding).toLowerCase()) {\n case 'hex':\n case 'utf8':\n case 'utf-8':\n case 'ascii':\n case 'latin1':\n case 'binary':\n case 'base64':\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return true;\n\n default:\n return false;\n }\n};\n\nBuffer.concat = function concat(list, length) {\n if (!isArray(list)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers');\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0);\n }\n\n var i;\n\n if (length === undefined) {\n length = 0;\n\n for (i = 0; i < list.length; ++i) {\n length += list[i].length;\n }\n }\n\n var buffer = Buffer.allocUnsafe(length);\n var pos = 0;\n\n for (i = 0; i < list.length; ++i) {\n var buf = list[i];\n\n if (!Buffer.isBuffer(buf)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers');\n }\n\n buf.copy(buffer, pos);\n pos += buf.length;\n }\n\n return buffer;\n};\n\nfunction byteLength(string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length;\n }\n\n if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n return string.byteLength;\n }\n\n if (typeof string !== 'string') {\n string = '' + string;\n }\n\n var len = string.length;\n if (len === 0) return 0; // Use a for loop to avoid recursion\n\n var loweredCase = false;\n\n for (;;) {\n switch (encoding) {\n case 'ascii':\n case 'latin1':\n case 'binary':\n return len;\n\n case 'utf8':\n case 'utf-8':\n case undefined:\n return utf8ToBytes(string).length;\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return len * 2;\n\n case 'hex':\n return len >>> 1;\n\n case 'base64':\n return base64ToBytes(string).length;\n\n default:\n if (loweredCase) return utf8ToBytes(string).length; // assume utf8\n\n encoding = ('' + encoding).toLowerCase();\n loweredCase = true;\n }\n }\n}\n\nBuffer.byteLength = byteLength;\n\nfunction slowToString(encoding, start, end) {\n var loweredCase = false; // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n\n if (start === undefined || start < 0) {\n start = 0;\n } // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n\n\n if (start > this.length) {\n return '';\n }\n\n if (end === undefined || end > this.length) {\n end = this.length;\n }\n\n if (end <= 0) {\n return '';\n } // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n\n\n end >>>= 0;\n start >>>= 0;\n\n if (end <= start) {\n return '';\n }\n\n if (!encoding) encoding = 'utf8';\n\n while (true) {\n switch (encoding) {\n case 'hex':\n return hexSlice(this, start, end);\n\n case 'utf8':\n case 'utf-8':\n return utf8Slice(this, start, end);\n\n case 'ascii':\n return asciiSlice(this, start, end);\n\n case 'latin1':\n case 'binary':\n return latin1Slice(this, start, end);\n\n case 'base64':\n return base64Slice(this, start, end);\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return utf16leSlice(this, start, end);\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding);\n encoding = (encoding + '').toLowerCase();\n loweredCase = true;\n }\n }\n} // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\n\n\nBuffer.prototype._isBuffer = true;\n\nfunction swap(b, n, m) {\n var i = b[n];\n b[n] = b[m];\n b[m] = i;\n}\n\nBuffer.prototype.swap16 = function swap16() {\n var len = this.length;\n\n if (len % 2 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 16-bits');\n }\n\n for (var i = 0; i < len; i += 2) {\n swap(this, i, i + 1);\n }\n\n return this;\n};\n\nBuffer.prototype.swap32 = function swap32() {\n var len = this.length;\n\n if (len % 4 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 32-bits');\n }\n\n for (var i = 0; i < len; i += 4) {\n swap(this, i, i + 3);\n swap(this, i + 1, i + 2);\n }\n\n return this;\n};\n\nBuffer.prototype.swap64 = function swap64() {\n var len = this.length;\n\n if (len % 8 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 64-bits');\n }\n\n for (var i = 0; i < len; i += 8) {\n swap(this, i, i + 7);\n swap(this, i + 1, i + 6);\n swap(this, i + 2, i + 5);\n swap(this, i + 3, i + 4);\n }\n\n return this;\n};\n\nBuffer.prototype.toString = function toString() {\n var length = this.length | 0;\n if (length === 0) return '';\n if (arguments.length === 0) return utf8Slice(this, 0, length);\n return slowToString.apply(this, arguments);\n};\n\nBuffer.prototype.equals = function equals(b) {\n if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer');\n if (this === b) return true;\n return Buffer.compare(this, b) === 0;\n};\n\nBuffer.prototype.inspect = function inspect() {\n var str = '';\n var max = exports.INSPECT_MAX_BYTES;\n\n if (this.length > 0) {\n str = this.toString('hex', 0, max).match(/.{2}/g).join(' ');\n if (this.length > max) str += ' ... ';\n }\n\n return '';\n};\n\nBuffer.prototype.compare = function compare(target, start, end, thisStart, thisEnd) {\n if (!Buffer.isBuffer(target)) {\n throw new TypeError('Argument must be a Buffer');\n }\n\n if (start === undefined) {\n start = 0;\n }\n\n if (end === undefined) {\n end = target ? target.length : 0;\n }\n\n if (thisStart === undefined) {\n thisStart = 0;\n }\n\n if (thisEnd === undefined) {\n thisEnd = this.length;\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError('out of range index');\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0;\n }\n\n if (thisStart >= thisEnd) {\n return -1;\n }\n\n if (start >= end) {\n return 1;\n }\n\n start >>>= 0;\n end >>>= 0;\n thisStart >>>= 0;\n thisEnd >>>= 0;\n if (this === target) return 0;\n var x = thisEnd - thisStart;\n var y = end - start;\n var len = Math.min(x, y);\n var thisCopy = this.slice(thisStart, thisEnd);\n var targetCopy = target.slice(start, end);\n\n for (var i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i];\n y = targetCopy[i];\n break;\n }\n }\n\n if (x < y) return -1;\n if (y < x) return 1;\n return 0;\n}; // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\n\n\nfunction bidirectionalIndexOf(buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1; // Normalize byteOffset\n\n if (typeof byteOffset === 'string') {\n encoding = byteOffset;\n byteOffset = 0;\n } else if (byteOffset > 0x7fffffff) {\n byteOffset = 0x7fffffff;\n } else if (byteOffset < -0x80000000) {\n byteOffset = -0x80000000;\n }\n\n byteOffset = +byteOffset; // Coerce to Number.\n\n if (isNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : buffer.length - 1;\n } // Normalize byteOffset: negative offsets start from the end of the buffer\n\n\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset;\n\n if (byteOffset >= buffer.length) {\n if (dir) return -1;else byteOffset = buffer.length - 1;\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0;else return -1;\n } // Normalize val\n\n\n if (typeof val === 'string') {\n val = Buffer.from(val, encoding);\n } // Finally, search either indexOf (if dir is true) or lastIndexOf\n\n\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1;\n }\n\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir);\n } else if (typeof val === 'number') {\n val = val & 0xFF; // Search for a byte value [0-255]\n\n if (Buffer.TYPED_ARRAY_SUPPORT && typeof Uint8Array.prototype.indexOf === 'function') {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset);\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset);\n }\n }\n\n return arrayIndexOf(buffer, [val], byteOffset, encoding, dir);\n }\n\n throw new TypeError('val must be string, number or Buffer');\n}\n\nfunction arrayIndexOf(arr, val, byteOffset, encoding, dir) {\n var indexSize = 1;\n var arrLength = arr.length;\n var valLength = val.length;\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase();\n\n if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') {\n if (arr.length < 2 || val.length < 2) {\n return -1;\n }\n\n indexSize = 2;\n arrLength /= 2;\n valLength /= 2;\n byteOffset /= 2;\n }\n }\n\n function read(buf, i) {\n if (indexSize === 1) {\n return buf[i];\n } else {\n return buf.readUInt16BE(i * indexSize);\n }\n }\n\n var i;\n\n if (dir) {\n var foundIndex = -1;\n\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i;\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize;\n } else {\n if (foundIndex !== -1) i -= i - foundIndex;\n foundIndex = -1;\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength;\n\n for (i = byteOffset; i >= 0; i--) {\n var found = true;\n\n for (var j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false;\n break;\n }\n }\n\n if (found) return i;\n }\n }\n\n return -1;\n}\n\nBuffer.prototype.includes = function includes(val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1;\n};\n\nBuffer.prototype.indexOf = function indexOf(val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true);\n};\n\nBuffer.prototype.lastIndexOf = function lastIndexOf(val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false);\n};\n\nfunction hexWrite(buf, string, offset, length) {\n offset = Number(offset) || 0;\n var remaining = buf.length - offset;\n\n if (!length) {\n length = remaining;\n } else {\n length = Number(length);\n\n if (length > remaining) {\n length = remaining;\n }\n } // must be an even number of digits\n\n\n var strLen = string.length;\n if (strLen % 2 !== 0) throw new TypeError('Invalid hex string');\n\n if (length > strLen / 2) {\n length = strLen / 2;\n }\n\n for (var i = 0; i < length; ++i) {\n var parsed = parseInt(string.substr(i * 2, 2), 16);\n if (isNaN(parsed)) return i;\n buf[offset + i] = parsed;\n }\n\n return i;\n}\n\nfunction utf8Write(buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length);\n}\n\nfunction asciiWrite(buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length);\n}\n\nfunction latin1Write(buf, string, offset, length) {\n return asciiWrite(buf, string, offset, length);\n}\n\nfunction base64Write(buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length);\n}\n\nfunction ucs2Write(buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length);\n}\n\nBuffer.prototype.write = function write(string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = 'utf8';\n length = this.length;\n offset = 0; // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === 'string') {\n encoding = offset;\n length = this.length;\n offset = 0; // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset | 0;\n\n if (isFinite(length)) {\n length = length | 0;\n if (encoding === undefined) encoding = 'utf8';\n } else {\n encoding = length;\n length = undefined;\n } // legacy write(string, encoding, offset, length) - remove in v0.13\n\n } else {\n throw new Error('Buffer.write(string, encoding, offset[, length]) is no longer supported');\n }\n\n var remaining = this.length - offset;\n if (length === undefined || length > remaining) length = remaining;\n\n if (string.length > 0 && (length < 0 || offset < 0) || offset > this.length) {\n throw new RangeError('Attempt to write outside buffer bounds');\n }\n\n if (!encoding) encoding = 'utf8';\n var loweredCase = false;\n\n for (;;) {\n switch (encoding) {\n case 'hex':\n return hexWrite(this, string, offset, length);\n\n case 'utf8':\n case 'utf-8':\n return utf8Write(this, string, offset, length);\n\n case 'ascii':\n return asciiWrite(this, string, offset, length);\n\n case 'latin1':\n case 'binary':\n return latin1Write(this, string, offset, length);\n\n case 'base64':\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length);\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return ucs2Write(this, string, offset, length);\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding);\n encoding = ('' + encoding).toLowerCase();\n loweredCase = true;\n }\n }\n};\n\nBuffer.prototype.toJSON = function toJSON() {\n return {\n type: 'Buffer',\n data: Array.prototype.slice.call(this._arr || this, 0)\n };\n};\n\nfunction base64Slice(buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf);\n } else {\n return base64.fromByteArray(buf.slice(start, end));\n }\n}\n\nfunction utf8Slice(buf, start, end) {\n end = Math.min(buf.length, end);\n var res = [];\n var i = start;\n\n while (i < end) {\n var firstByte = buf[i];\n var codePoint = null;\n var bytesPerSequence = firstByte > 0xEF ? 4 : firstByte > 0xDF ? 3 : firstByte > 0xBF ? 2 : 1;\n\n if (i + bytesPerSequence <= end) {\n var secondByte, thirdByte, fourthByte, tempCodePoint;\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 0x80) {\n codePoint = firstByte;\n }\n\n break;\n\n case 2:\n secondByte = buf[i + 1];\n\n if ((secondByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0x1F) << 0x6 | secondByte & 0x3F;\n\n if (tempCodePoint > 0x7F) {\n codePoint = tempCodePoint;\n }\n }\n\n break;\n\n case 3:\n secondByte = buf[i + 1];\n thirdByte = buf[i + 2];\n\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | thirdByte & 0x3F;\n\n if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n codePoint = tempCodePoint;\n }\n }\n\n break;\n\n case 4:\n secondByte = buf[i + 1];\n thirdByte = buf[i + 2];\n fourthByte = buf[i + 3];\n\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | fourthByte & 0x3F;\n\n if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n codePoint = tempCodePoint;\n }\n }\n\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 0xFFFD;\n bytesPerSequence = 1;\n } else if (codePoint > 0xFFFF) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 0x10000;\n res.push(codePoint >>> 10 & 0x3FF | 0xD800);\n codePoint = 0xDC00 | codePoint & 0x3FF;\n }\n\n res.push(codePoint);\n i += bytesPerSequence;\n }\n\n return decodeCodePointsArray(res);\n} // Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\n\n\nvar MAX_ARGUMENTS_LENGTH = 0x1000;\n\nfunction decodeCodePointsArray(codePoints) {\n var len = codePoints.length;\n\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints); // avoid extra slice()\n } // Decode in chunks to avoid \"call stack size exceeded\".\n\n\n var res = '';\n var i = 0;\n\n while (i < len) {\n res += String.fromCharCode.apply(String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH));\n }\n\n return res;\n}\n\nfunction asciiSlice(buf, start, end) {\n var ret = '';\n end = Math.min(buf.length, end);\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 0x7F);\n }\n\n return ret;\n}\n\nfunction latin1Slice(buf, start, end) {\n var ret = '';\n end = Math.min(buf.length, end);\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i]);\n }\n\n return ret;\n}\n\nfunction hexSlice(buf, start, end) {\n var len = buf.length;\n if (!start || start < 0) start = 0;\n if (!end || end < 0 || end > len) end = len;\n var out = '';\n\n for (var i = start; i < end; ++i) {\n out += toHex(buf[i]);\n }\n\n return out;\n}\n\nfunction utf16leSlice(buf, start, end) {\n var bytes = buf.slice(start, end);\n var res = '';\n\n for (var i = 0; i < bytes.length; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256);\n }\n\n return res;\n}\n\nBuffer.prototype.slice = function slice(start, end) {\n var len = this.length;\n start = ~~start;\n end = end === undefined ? len : ~~end;\n\n if (start < 0) {\n start += len;\n if (start < 0) start = 0;\n } else if (start > len) {\n start = len;\n }\n\n if (end < 0) {\n end += len;\n if (end < 0) end = 0;\n } else if (end > len) {\n end = len;\n }\n\n if (end < start) end = start;\n var newBuf;\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n newBuf = this.subarray(start, end);\n newBuf.__proto__ = Buffer.prototype;\n } else {\n var sliceLen = end - start;\n newBuf = new Buffer(sliceLen, undefined);\n\n for (var i = 0; i < sliceLen; ++i) {\n newBuf[i] = this[i + start];\n }\n }\n\n return newBuf;\n};\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\n\n\nfunction checkOffset(offset, ext, length) {\n if (offset % 1 !== 0 || offset < 0) throw new RangeError('offset is not uint');\n if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length');\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE(offset, byteLength, noAssert) {\n offset = offset | 0;\n byteLength = byteLength | 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n var val = this[offset];\n var mul = 1;\n var i = 0;\n\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul;\n }\n\n return val;\n};\n\nBuffer.prototype.readUIntBE = function readUIntBE(offset, byteLength, noAssert) {\n offset = offset | 0;\n byteLength = byteLength | 0;\n\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length);\n }\n\n var val = this[offset + --byteLength];\n var mul = 1;\n\n while (byteLength > 0 && (mul *= 0x100)) {\n val += this[offset + --byteLength] * mul;\n }\n\n return val;\n};\n\nBuffer.prototype.readUInt8 = function readUInt8(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length);\n return this[offset];\n};\n\nBuffer.prototype.readUInt16LE = function readUInt16LE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length);\n return this[offset] | this[offset + 1] << 8;\n};\n\nBuffer.prototype.readUInt16BE = function readUInt16BE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length);\n return this[offset] << 8 | this[offset + 1];\n};\n\nBuffer.prototype.readUInt32LE = function readUInt32LE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return (this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16) + this[offset + 3] * 0x1000000;\n};\n\nBuffer.prototype.readUInt32BE = function readUInt32BE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] * 0x1000000 + (this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3]);\n};\n\nBuffer.prototype.readIntLE = function readIntLE(offset, byteLength, noAssert) {\n offset = offset | 0;\n byteLength = byteLength | 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n var val = this[offset];\n var mul = 1;\n var i = 0;\n\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul;\n }\n\n mul *= 0x80;\n if (val >= mul) val -= Math.pow(2, 8 * byteLength);\n return val;\n};\n\nBuffer.prototype.readIntBE = function readIntBE(offset, byteLength, noAssert) {\n offset = offset | 0;\n byteLength = byteLength | 0;\n if (!noAssert) checkOffset(offset, byteLength, this.length);\n var i = byteLength;\n var mul = 1;\n var val = this[offset + --i];\n\n while (i > 0 && (mul *= 0x100)) {\n val += this[offset + --i] * mul;\n }\n\n mul *= 0x80;\n if (val >= mul) val -= Math.pow(2, 8 * byteLength);\n return val;\n};\n\nBuffer.prototype.readInt8 = function readInt8(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length);\n if (!(this[offset] & 0x80)) return this[offset];\n return (0xff - this[offset] + 1) * -1;\n};\n\nBuffer.prototype.readInt16LE = function readInt16LE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length);\n var val = this[offset] | this[offset + 1] << 8;\n return val & 0x8000 ? val | 0xFFFF0000 : val;\n};\n\nBuffer.prototype.readInt16BE = function readInt16BE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length);\n var val = this[offset + 1] | this[offset] << 8;\n return val & 0x8000 ? val | 0xFFFF0000 : val;\n};\n\nBuffer.prototype.readInt32LE = function readInt32LE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16 | this[offset + 3] << 24;\n};\n\nBuffer.prototype.readInt32BE = function readInt32BE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return this[offset] << 24 | this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3];\n};\n\nBuffer.prototype.readFloatLE = function readFloatLE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return ieee754.read(this, offset, true, 23, 4);\n};\n\nBuffer.prototype.readFloatBE = function readFloatBE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length);\n return ieee754.read(this, offset, false, 23, 4);\n};\n\nBuffer.prototype.readDoubleLE = function readDoubleLE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length);\n return ieee754.read(this, offset, true, 52, 8);\n};\n\nBuffer.prototype.readDoubleBE = function readDoubleBE(offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length);\n return ieee754.read(this, offset, false, 52, 8);\n};\n\nfunction checkInt(buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance');\n if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds');\n if (offset + ext > buf.length) throw new RangeError('Index out of range');\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset | 0;\n byteLength = byteLength | 0;\n\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1;\n checkInt(this, value, offset, byteLength, maxBytes, 0);\n }\n\n var mul = 1;\n var i = 0;\n this[offset] = value & 0xFF;\n\n while (++i < byteLength && (mul *= 0x100)) {\n this[offset + i] = value / mul & 0xFF;\n }\n\n return offset + byteLength;\n};\n\nBuffer.prototype.writeUIntBE = function writeUIntBE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset | 0;\n byteLength = byteLength | 0;\n\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1;\n checkInt(this, value, offset, byteLength, maxBytes, 0);\n }\n\n var i = byteLength - 1;\n var mul = 1;\n this[offset + i] = value & 0xFF;\n\n while (--i >= 0 && (mul *= 0x100)) {\n this[offset + i] = value / mul & 0xFF;\n }\n\n return offset + byteLength;\n};\n\nBuffer.prototype.writeUInt8 = function writeUInt8(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0);\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value);\n this[offset] = value & 0xff;\n return offset + 1;\n};\n\nfunction objectWriteUInt16(buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffff + value + 1;\n\n for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n buf[offset + i] = (value & 0xff << 8 * (littleEndian ? i : 1 - i)) >>> (littleEndian ? i : 1 - i) * 8;\n }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value & 0xff;\n this[offset + 1] = value >>> 8;\n } else {\n objectWriteUInt16(this, value, offset, true);\n }\n\n return offset + 2;\n};\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value >>> 8;\n this[offset + 1] = value & 0xff;\n } else {\n objectWriteUInt16(this, value, offset, false);\n }\n\n return offset + 2;\n};\n\nfunction objectWriteUInt32(buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffffffff + value + 1;\n\n for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n buf[offset + i] = value >>> (littleEndian ? i : 3 - i) * 8 & 0xff;\n }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset + 3] = value >>> 24;\n this[offset + 2] = value >>> 16;\n this[offset + 1] = value >>> 8;\n this[offset] = value & 0xff;\n } else {\n objectWriteUInt32(this, value, offset, true);\n }\n\n return offset + 4;\n};\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value >>> 24;\n this[offset + 1] = value >>> 16;\n this[offset + 2] = value >>> 8;\n this[offset + 3] = value & 0xff;\n } else {\n objectWriteUInt32(this, value, offset, false);\n }\n\n return offset + 4;\n};\n\nBuffer.prototype.writeIntLE = function writeIntLE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset | 0;\n\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1);\n checkInt(this, value, offset, byteLength, limit - 1, -limit);\n }\n\n var i = 0;\n var mul = 1;\n var sub = 0;\n this[offset] = value & 0xFF;\n\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1;\n }\n\n this[offset + i] = (value / mul >> 0) - sub & 0xFF;\n }\n\n return offset + byteLength;\n};\n\nBuffer.prototype.writeIntBE = function writeIntBE(value, offset, byteLength, noAssert) {\n value = +value;\n offset = offset | 0;\n\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1);\n checkInt(this, value, offset, byteLength, limit - 1, -limit);\n }\n\n var i = byteLength - 1;\n var mul = 1;\n var sub = 0;\n this[offset + i] = value & 0xFF;\n\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1;\n }\n\n this[offset + i] = (value / mul >> 0) - sub & 0xFF;\n }\n\n return offset + byteLength;\n};\n\nBuffer.prototype.writeInt8 = function writeInt8(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80);\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value);\n if (value < 0) value = 0xff + value + 1;\n this[offset] = value & 0xff;\n return offset + 1;\n};\n\nBuffer.prototype.writeInt16LE = function writeInt16LE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value & 0xff;\n this[offset + 1] = value >>> 8;\n } else {\n objectWriteUInt16(this, value, offset, true);\n }\n\n return offset + 2;\n};\n\nBuffer.prototype.writeInt16BE = function writeInt16BE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value >>> 8;\n this[offset + 1] = value & 0xff;\n } else {\n objectWriteUInt16(this, value, offset, false);\n }\n\n return offset + 2;\n};\n\nBuffer.prototype.writeInt32LE = function writeInt32LE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value & 0xff;\n this[offset + 1] = value >>> 8;\n this[offset + 2] = value >>> 16;\n this[offset + 3] = value >>> 24;\n } else {\n objectWriteUInt32(this, value, offset, true);\n }\n\n return offset + 4;\n};\n\nBuffer.prototype.writeInt32BE = function writeInt32BE(value, offset, noAssert) {\n value = +value;\n offset = offset | 0;\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);\n if (value < 0) value = 0xffffffff + value + 1;\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = value >>> 24;\n this[offset + 1] = value >>> 16;\n this[offset + 2] = value >>> 8;\n this[offset + 3] = value & 0xff;\n } else {\n objectWriteUInt32(this, value, offset, false);\n }\n\n return offset + 4;\n};\n\nfunction checkIEEE754(buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError('Index out of range');\n if (offset < 0) throw new RangeError('Index out of range');\n}\n\nfunction writeFloat(buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38);\n }\n\n ieee754.write(buf, value, offset, littleEndian, 23, 4);\n return offset + 4;\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE(value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert);\n};\n\nBuffer.prototype.writeFloatBE = function writeFloatBE(value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert);\n};\n\nfunction writeDouble(buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308);\n }\n\n ieee754.write(buf, value, offset, littleEndian, 52, 8);\n return offset + 8;\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE(value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert);\n};\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE(value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert);\n}; // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\n\n\nBuffer.prototype.copy = function copy(target, targetStart, start, end) {\n if (!start) start = 0;\n if (!end && end !== 0) end = this.length;\n if (targetStart >= target.length) targetStart = target.length;\n if (!targetStart) targetStart = 0;\n if (end > 0 && end < start) end = start; // Copy 0 bytes; we're done\n\n if (end === start) return 0;\n if (target.length === 0 || this.length === 0) return 0; // Fatal error conditions\n\n if (targetStart < 0) {\n throw new RangeError('targetStart out of bounds');\n }\n\n if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds');\n if (end < 0) throw new RangeError('sourceEnd out of bounds'); // Are we oob?\n\n if (end > this.length) end = this.length;\n\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start;\n }\n\n var len = end - start;\n var i;\n\n if (this === target && start < targetStart && targetStart < end) {\n // descending copy from end\n for (i = len - 1; i >= 0; --i) {\n target[i + targetStart] = this[i + start];\n }\n } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n // ascending copy from start\n for (i = 0; i < len; ++i) {\n target[i + targetStart] = this[i + start];\n }\n } else {\n Uint8Array.prototype.set.call(target, this.subarray(start, start + len), targetStart);\n }\n\n return len;\n}; // Usage:\n// buffer.fill(number[, offset[, end]])\n// buffer.fill(buffer[, offset[, end]])\n// buffer.fill(string[, offset[, end]][, encoding])\n\n\nBuffer.prototype.fill = function fill(val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === 'string') {\n if (typeof start === 'string') {\n encoding = start;\n start = 0;\n end = this.length;\n } else if (typeof end === 'string') {\n encoding = end;\n end = this.length;\n }\n\n if (val.length === 1) {\n var code = val.charCodeAt(0);\n\n if (code < 256) {\n val = code;\n }\n }\n\n if (encoding !== undefined && typeof encoding !== 'string') {\n throw new TypeError('encoding must be a string');\n }\n\n if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n throw new TypeError('Unknown encoding: ' + encoding);\n }\n } else if (typeof val === 'number') {\n val = val & 255;\n } // Invalid ranges are not set to a default, so can range check early.\n\n\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError('Out of range index');\n }\n\n if (end <= start) {\n return this;\n }\n\n start = start >>> 0;\n end = end === undefined ? this.length : end >>> 0;\n if (!val) val = 0;\n var i;\n\n if (typeof val === 'number') {\n for (i = start; i < end; ++i) {\n this[i] = val;\n }\n } else {\n var bytes = Buffer.isBuffer(val) ? val : utf8ToBytes(new Buffer(val, encoding).toString());\n var len = bytes.length;\n\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len];\n }\n }\n\n return this;\n}; // HELPER FUNCTIONS\n// ================\n\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g;\n\nfunction base64clean(str) {\n // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n str = stringtrim(str).replace(INVALID_BASE64_RE, ''); // Node converts strings with length < 2 to ''\n\n if (str.length < 2) return ''; // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n\n while (str.length % 4 !== 0) {\n str = str + '=';\n }\n\n return str;\n}\n\nfunction stringtrim(str) {\n if (str.trim) return str.trim();\n return str.replace(/^\\s+|\\s+$/g, '');\n}\n\nfunction toHex(n) {\n if (n < 16) return '0' + n.toString(16);\n return n.toString(16);\n}\n\nfunction utf8ToBytes(string, units) {\n units = units || Infinity;\n var codePoint;\n var length = string.length;\n var leadSurrogate = null;\n var bytes = [];\n\n for (var i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i); // is surrogate component\n\n if (codePoint > 0xD7FF && codePoint < 0xE000) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 0xDBFF) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);\n continue;\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);\n continue;\n } // valid lead\n\n\n leadSurrogate = codePoint;\n continue;\n } // 2 leads in a row\n\n\n if (codePoint < 0xDC00) {\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);\n leadSurrogate = codePoint;\n continue;\n } // valid surrogate pair\n\n\n codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000;\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD);\n }\n\n leadSurrogate = null; // encode utf8\n\n if (codePoint < 0x80) {\n if ((units -= 1) < 0) break;\n bytes.push(codePoint);\n } else if (codePoint < 0x800) {\n if ((units -= 2) < 0) break;\n bytes.push(codePoint >> 0x6 | 0xC0, codePoint & 0x3F | 0x80);\n } else if (codePoint < 0x10000) {\n if ((units -= 3) < 0) break;\n bytes.push(codePoint >> 0xC | 0xE0, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80);\n } else if (codePoint < 0x110000) {\n if ((units -= 4) < 0) break;\n bytes.push(codePoint >> 0x12 | 0xF0, codePoint >> 0xC & 0x3F | 0x80, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80);\n } else {\n throw new Error('Invalid code point');\n }\n }\n\n return bytes;\n}\n\nfunction asciiToBytes(str) {\n var byteArray = [];\n\n for (var i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 0xFF);\n }\n\n return byteArray;\n}\n\nfunction utf16leToBytes(str, units) {\n var c, hi, lo;\n var byteArray = [];\n\n for (var i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break;\n c = str.charCodeAt(i);\n hi = c >> 8;\n lo = c % 256;\n byteArray.push(lo);\n byteArray.push(hi);\n }\n\n return byteArray;\n}\n\nfunction base64ToBytes(str) {\n return base64.toByteArray(base64clean(str));\n}\n\nfunction blitBuffer(src, dst, offset, length) {\n for (var i = 0; i < length; ++i) {\n if (i + offset >= dst.length || i >= src.length) break;\n dst[i + offset] = src[i];\n }\n\n return i;\n}\n\nfunction isnan(val) {\n return val !== val; // eslint-disable-line no-self-compare\n}","var toString = {}.toString;\n\nmodule.exports = Array.isArray || function (arr) {\n return toString.call(arr) == '[object Array]';\n};","'use strict';\n\nexports.byteLength = byteLength;\nexports.toByteArray = toByteArray;\nexports.fromByteArray = fromByteArray;\nvar lookup = [];\nvar revLookup = [];\nvar Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;\nvar code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n\nfor (var i = 0, len = code.length; i < len; ++i) {\n lookup[i] = code[i];\n revLookup[code.charCodeAt(i)] = i;\n} // Support decoding URL-safe base64 strings, as Node.js does.\n// See: https://en.wikipedia.org/wiki/Base64#URL_applications\n\n\nrevLookup['-'.charCodeAt(0)] = 62;\nrevLookup['_'.charCodeAt(0)] = 63;\n\nfunction getLens(b64) {\n var len = b64.length;\n\n if (len % 4 > 0) {\n throw new Error('Invalid string. Length must be a multiple of 4');\n } // Trim off extra bytes after placeholder bytes are found\n // See: https://github.com/beatgammit/base64-js/issues/42\n\n\n var validLen = b64.indexOf('=');\n if (validLen === -1) validLen = len;\n var placeHoldersLen = validLen === len ? 0 : 4 - validLen % 4;\n return [validLen, placeHoldersLen];\n} // base64 is 4/3 + up to two characters of the original data\n\n\nfunction byteLength(b64) {\n var lens = getLens(b64);\n var validLen = lens[0];\n var placeHoldersLen = lens[1];\n return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen;\n}\n\nfunction _byteLength(b64, validLen, placeHoldersLen) {\n return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen;\n}\n\nfunction toByteArray(b64) {\n var tmp;\n var lens = getLens(b64);\n var validLen = lens[0];\n var placeHoldersLen = lens[1];\n var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen));\n var curByte = 0; // if there are placeholders, only get up to the last complete 4 chars\n\n var len = placeHoldersLen > 0 ? validLen - 4 : validLen;\n var i;\n\n for (i = 0; i < len; i += 4) {\n tmp = revLookup[b64.charCodeAt(i)] << 18 | revLookup[b64.charCodeAt(i + 1)] << 12 | revLookup[b64.charCodeAt(i + 2)] << 6 | revLookup[b64.charCodeAt(i + 3)];\n arr[curByte++] = tmp >> 16 & 0xFF;\n arr[curByte++] = tmp >> 8 & 0xFF;\n arr[curByte++] = tmp & 0xFF;\n }\n\n if (placeHoldersLen === 2) {\n tmp = revLookup[b64.charCodeAt(i)] << 2 | revLookup[b64.charCodeAt(i + 1)] >> 4;\n arr[curByte++] = tmp & 0xFF;\n }\n\n if (placeHoldersLen === 1) {\n tmp = revLookup[b64.charCodeAt(i)] << 10 | revLookup[b64.charCodeAt(i + 1)] << 4 | revLookup[b64.charCodeAt(i + 2)] >> 2;\n arr[curByte++] = tmp >> 8 & 0xFF;\n arr[curByte++] = tmp & 0xFF;\n }\n\n return arr;\n}\n\nfunction tripletToBase64(num) {\n return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F];\n}\n\nfunction encodeChunk(uint8, start, end) {\n var tmp;\n var output = [];\n\n for (var i = start; i < end; i += 3) {\n tmp = (uint8[i] << 16 & 0xFF0000) + (uint8[i + 1] << 8 & 0xFF00) + (uint8[i + 2] & 0xFF);\n output.push(tripletToBase64(tmp));\n }\n\n return output.join('');\n}\n\nfunction fromByteArray(uint8) {\n var tmp;\n var len = uint8.length;\n var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes\n\n var parts = [];\n var maxChunkLength = 16383; // must be multiple of 3\n // go through the array every three bytes, we'll deal with trailing stuff later\n\n for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {\n parts.push(encodeChunk(uint8, i, i + maxChunkLength > len2 ? len2 : i + maxChunkLength));\n } // pad the end with zeros, but make sure to not forget the extra bytes\n\n\n if (extraBytes === 1) {\n tmp = uint8[len - 1];\n parts.push(lookup[tmp >> 2] + lookup[tmp << 4 & 0x3F] + '==');\n } else if (extraBytes === 2) {\n tmp = (uint8[len - 2] << 8) + uint8[len - 1];\n parts.push(lookup[tmp >> 10] + lookup[tmp >> 4 & 0x3F] + lookup[tmp << 2 & 0x3F] + '=');\n }\n\n return parts.join('');\n}","exports.read = function (buffer, offset, isLE, mLen, nBytes) {\n var e, m;\n var eLen = nBytes * 8 - mLen - 1;\n var eMax = (1 << eLen) - 1;\n var eBias = eMax >> 1;\n var nBits = -7;\n var i = isLE ? nBytes - 1 : 0;\n var d = isLE ? -1 : 1;\n var s = buffer[offset + i];\n i += d;\n e = s & (1 << -nBits) - 1;\n s >>= -nBits;\n nBits += eLen;\n\n for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n m = e & (1 << -nBits) - 1;\n e >>= -nBits;\n nBits += mLen;\n\n for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}\n\n if (e === 0) {\n e = 1 - eBias;\n } else if (e === eMax) {\n return m ? NaN : (s ? -1 : 1) * Infinity;\n } else {\n m = m + Math.pow(2, mLen);\n e = e - eBias;\n }\n\n return (s ? -1 : 1) * m * Math.pow(2, e - mLen);\n};\n\nexports.write = function (buffer, value, offset, isLE, mLen, nBytes) {\n var e, m, c;\n var eLen = nBytes * 8 - mLen - 1;\n var eMax = (1 << eLen) - 1;\n var eBias = eMax >> 1;\n var rt = mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0;\n var i = isLE ? 0 : nBytes - 1;\n var d = isLE ? 1 : -1;\n var s = value < 0 || value === 0 && 1 / value < 0 ? 1 : 0;\n value = Math.abs(value);\n\n if (isNaN(value) || value === Infinity) {\n m = isNaN(value) ? 1 : 0;\n e = eMax;\n } else {\n e = Math.floor(Math.log(value) / Math.LN2);\n\n if (value * (c = Math.pow(2, -e)) < 1) {\n e--;\n c *= 2;\n }\n\n if (e + eBias >= 1) {\n value += rt / c;\n } else {\n value += rt * Math.pow(2, 1 - eBias);\n }\n\n if (value * c >= 2) {\n e++;\n c /= 2;\n }\n\n if (e + eBias >= eMax) {\n m = 0;\n e = eMax;\n } else if (e + eBias >= 1) {\n m = (value * c - 1) * Math.pow(2, mLen);\n e = e + eBias;\n } else {\n m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen);\n e = 0;\n }\n }\n\n for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}\n\n e = e << mLen | m;\n eLen += mLen;\n\n for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}\n\n buffer[offset + i - d] |= s * 128;\n};"],"sourceRoot":""}